Hoi4 combat width

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Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer. Here, you can add and subtract …A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. Look at the chart and create your perfect template! ... New Combat Width Metas! By Luckum. ... I' ve had the most success with 21, 27, width defense and 40 and 44 ish width attacking tank divisions. I'll have to see if I can hold germany as russia …These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.

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Given that mountains are 75 width, make mountaineer templates 25 width. Since most islands and coastal tiles are plains, make marines 30 width. Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for ...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ... The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...

Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing deer resistant trees and shrubs is a great place to start.Mar 4, 2018 · The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. May 5, 2021 · The penalty for going over width is now 1% per point rather than 2%. This means that the amount of stats your divisions lose when going over width is directly proportional to how much you go over. If you go 10% over width, your divisions lose 10% of their stats. Base combat width is set to 96 and attacking from another direction adds a further 48. Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.The combat width vary by terrain type. Below are the values. Plain = 80 Urban = 80 Forest = 64 Hills = 53.6 Mount = 27.2 Jungle = 60 Marsh = 60 However, I'm little hesitant to create a division template based on this info since I was not able to confirm this anywhere else apart from the game file.

Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction. ….

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The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...

The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has.What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most …

fallout 76 combat armor plans The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veterans is pension records. spotify playlist covers funnypontotoc ms weather radar Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. taran tactical reviews Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4. hileman funeral homespartan race refundgoya crackers discontinued 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... weather radar winchester virginia Support AA is identical in stats to mainline AA except for combat width. Everything except MBT and Engineers has an AA stat, just like Millenium Dawn. Same-year AA has enough air attack to beat ATK Helicopters, Light Jets, and CAS, but not Multi-Role, Strike Fighters, or Strategic Bombers (yes, these have ground attack now, and the 2015 … download worldshiptb500 and bpc 157 dosagewhite oak crossing apartments 16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.